The Crimson Order News Bulletins


ESO Promotions 8/4/2017Fri 4th August 2017 10:50pm EDT    
ESO Chapter Command would like to congratulate the following members on their following promotions:

New Officers:
Vrimuth - Logistics Officer
Raziel - Alpha Company CO

New NCO:
GiZit - Alpha Company 1st Platoon CO
Cyllandra - Alpha Company 2nd Platoon CO
Luxingjian - Alpha Company 2nd Platoon XO
Raven - Chapter Requisitioner
Lucius - Chapter Envoy

New Full Members:
Raider
LoL
Fundra
Fragg
Deadlock
Vovik
Roulin

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EVE get new XO!Thu 27th July 2017 8:46pm EDT    
Please join TCO Command in Congratulating Korran Acoron in becoming the XO for the EVE chapter!

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ESO Chapter becomes Tier 3!Mon 24th July 2017 11:25pm EDT    
Please congratulate the ESO chapter on achieving Tier 3 status! Their leadership has been busting their balls and the hard work is paying off. Good Job guys, keep it up.

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Alliance Tournament XV Starts Next Week!Sat 22nd July 2017 2:01pm EDT    
As mentioned earlier, Alliance Tournament XV will take place over four weekends. Each weekend, the stream will start at these times:
July 29-30: 13:30, first match at 14:00 UTC
August 5-6: 13:30, first match at 14:00 UTC
August 12-13: 14:45, first match at 15:00 UTC
August 19-20: 14:45, first match at 15:00 UTC
The full match schedule can be found here on the community website.

Full details here

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EVE: Moon mining revamped: Thereís Ore in Them Thar Moons!Sat 22nd July 2017 1:55pm EDT    
Moon mining revamped

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ESO Promotions 7/14Sun 16th July 2017 2:46pm EDT    
ESO Chapter Command would like to congratulate the following members on their following promotions:

New Officers:
Holylifton - Supply Officer
Fallingcold - Engineering Officer

New NCO:
Cyllandra - ESO Chapter Envoy

New Full Members:
Britt
Akatosh
Sheogorath's-Succubus
Jaye63
Kylric
Lucius Phantasmus

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New TCO Command changes!Sun 16th July 2017 2:41pm EDT    
TCO Command would like to take this time to thank Specter Walston for all of his hard work and dedication over the years. Specter has decided to step away from Command and in-game responsibilities to concentrate on his career and school. We thank him for his time and efforts in Archeage, EvE, and our pre-launch work on Star Citizen, as well as all of his work while a member of TCO Command. For all personnel issues that were formerly under the purview of Specter, please contact Ewel.

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New TCO Command changes!Wed 7th December 2016 2:12pm EST    
TCO Command would like to take this moment and Congratulate Venus Fallen into the Command ranks. Venus is now our Community Leader in charge of all social media. Specter has taken over the job of Community Leader in charge of all membership. Please join me in congratulating them both. Bravo Zulu gents!

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Eve Online ē Ship size comparison videoWed 30th November 2016 11:10pm EST    

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Ascension Update Now LiveTue 15th November 2016 9:43am EST    

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Happy Veteran's Day from all of us here at TCOFri 11th November 2016 4:19pm EST    
We would like to thank all of our members who have served in the armed forces. Volunteering to put yourself in harm's way takes a special kind of person. You have made a choice to defend those whom you love, protect your way of life and sacrifice many of your freedoms for that of the rest. The accumulated time away from family and loved ones, the loss of fellow brothers in arms and the operational tempo of always on the go take a large toll on you and everyone around you. Your sacrifice does not go unnoticed and is very much appreciated. Thank you for all you do, stay strong and keep the faith. Til Valhalla

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DEPLOYMENT OF EVE ONLINE: ASCENSION POSTPONED UNTIL 11/15Wed 2nd November 2016 7:55pm EDT    
Following a review of the testing status of EVE Online: Ascension, we have reached the decision to postpone the deployment of the expansion by one week, which shifts the release date from the previously announced date of 2016/11/08, to the following Tuesday, 2016/11/15.

This extra week before release is required in order to allow us to perform further quality assurance testing and ensure that we launch into a new era for EVE Online as smoothly as possible.

EVE Online: Ascension will bring some of the most deep and fundamental changes in the history of New Eden, including a new access paradigm that will allow pilots to play EVE Online for free, in the form of Clone States.

The arrival of Engineering Complexes, a new set of colossal structures that will form a key part of the industrial backbone of corporations and alliances across the cluster is also set to shake up the economy, alongside a full rework of command boosts, new effects generators for Titans, a rebalance of the Rorqual, the fitting simulator and brand new explosion effects, as well as more activity in the asteroid belts of New Eden in the form of non-capsuleer resource gathering operations.

You can find out more about all these features that are coming to EVE Online on November 15th by heading on over to EVE Updates, which has now been updated to reflect the new launch date for EVE Online: Ascension.

If youíd like the latest information on EVE Online: Ascension, be sure to tune in to the EVE Vegas Live Stream this Friday, Saturday and Sunday (October 28-30) for presentations on upcoming features by our development team at EVE Vegas.

For full details of the schedule of EVE Vegas, please see this Dev Blog.



Please note: The postponement of the Ascension deployment does not affect the already announced changes to the EULA. These will still come into effect on Tuesday, November 8th, 2016.

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Gaming NewsSat 22nd October 2016 10:26pm EDT    
What do most games have in common? Drum roll - nope - not what you expected. The answer is soft drink machines. Great collection of pictures of soft drink machines in games at - Video Game Soda Machine Project

And now for something more serious - gaming voice actors have gone on strike. Story at http://www.npr.org/sections/alltechconsidered/2016/10/22/498954253/voice-actors-strike-against-video-game-companies

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EVE Online - Command Bursts Visual EffectsWed 19th October 2016 8:13pm EDT    

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EVE Online: CLONE STATES - POST CSM SUMMIT ROUNDUPWed 19th October 2016 8:03pm EDT    


Hello and welcome to the third and final blog on Clone States before EVEís November expansion. Clone states will allow all past and future EVE players to play for free for as long as they want. If that doesnít sound familiar, go check out the announcement blog here for more details.

In the last installment, which you can read here, we summarized post-announcement feedback and discussed our strategy going into the CSM summit. The summit has now come and gone (read minutes here), so letís talk about what we learned and what weíre planning to change about the Clone States feature before the expansion hits.

First of all, I want to say that this particular summit was fantastic. Despite being an almost completely new group, the entire CSM seemed engaged, organized and professional. They worked hard, respected both us and each other, and provided information and insight on Clone States as well as many other features. Okay, before this feels too much like a love letter to Bobmon, letís keep moving.

[color=crimson]Simultaneous Logon for Alphas:[/color]

The CSMís number one focus for Clone States matched the biggest concern from general player feedback: simultaneous Alpha clone logon must be limited. We agree and so we are planning to implement restrictions that keep any Alpha account from passing character select if another EVE client is already active. This will be true even if the other client is Omega. Bypassing these restrictions will also be a breach of the EULA and may lead to penalties and punishments and all that nasty stuff that our security team does if they catch you being bad.

There are two reasons to make this kind of restriction. The first and most obvious reason is the potential for abuse and exploitation. The second, which the CSM focused on heavily, is that we donít want to create a situation where normal players feel obligated to run Alpha alts. It would be unfortunate if every player has to choose between running an alt (which isnít necessarily fun) or feeling disadvantaged against players who do. Weíve been deliberately trying to remove this kind of system (see off grid links) and certainly donít want to add a giant new version of it with Clone States.

[color=crimson]High-sec and Suicide Ganking:[/color]

The topic of high-sec ganking was the first thing to follow after simultaneous logon. This subject is pretty complex, and discussion on it during our first session soaked up 45 minutes without any signs of slowing. The general concern is simple: free accounts will make suicide ganking easier and therefore more common, which is bad. But, the reason we were able to burn half our meeting so quickly is that basically all the assumptions baked into that concern are up for debate. Will it actually be easier? Will it then be much more common (will more people do it)? Is that bad? How much high-sec ganking is the right amount? Both us and the CSM arenít clear on all of these questions, so hereís what weíre going to do.

First of all, we know we have a solid solution for limiting the impact of Clone States on high-sec if we need it: we can lock safety settings for Alphas to ensure they canít commit crimes. We are planning to keep that solution at the ready if we see substantial negative impact after the release, but make no limitations initially. This approach follows a philosophy that weíve been trying to pursue for the Clone States feature in general, which is to deliver the most full and unhindered EVE experience we can for Alphas.

The CSM were satisfied with this as long as we commit to watch the results and act quickly if things go sideways. We agree this is the best path forward, and plan to closely monitor actual behavior changes as well as feedback channels after release.

[color=crimson]What Happens If I Lapse WithÖ[/color]

Moving right along! We have a group of situations that emerge when a skill is needed to install or create something, but then isnít needed afterwards. This includes jump clones, implants, planetary colonies, corporations, and more. The question is, what happens if I use these skills as an Omega clone, then lapse with the benefits still in place. We think that in almost all of these cases it will be fine to let you continue to take advantage of these benefits as an Alpha as long as no new installations are possible. That means that if youíre an Alpha, but you installed a nice set of implants and 3 jump clones some time ago when you were Omega, you can just go on using them as an Alpha. However, you wonít be able to install any new implants or jump clones that require skills outside the Alpha set until you resubscribe, reactivating your Omega skills.

The one stand-out exception here is Planetary Interaction. If you lapse to Alpha, you will keep ownership of your colonies and they will keep running, but you wonít be able to collect any resources from them until going back to Omega State. We donít want infinite free PI farms and we doubt (most of) you do either so we feel this is a sensible solution.

[color=crimson]The Alpha Set[/color]

Through discussion at the summit we did come across a few smart changes for the Alpha list, so here they are in no particular order:

Adding Infomorph Psychology at level I Ė this allows one jump clone for Alpha characters, a very helpful tool for new players, especially if they want to dive head first into a distant nullsec corp
Increase skill requirement for Entosis Link I module to Informorph Psychology II (was Infomorph Psychology I) Ė to allow Alphas to use jump clones we must also make this change to prevent Alphas from using Entosis Links
Raising Drones skill to V for Caldari and Minmatar (was III)
Add Gas Harvesting II to all factions Ė no reason for Alphas to not have this activity available
Lower Electronic Warfare to III for all factions (was IV) Ė not sure how this was at 4 to begin with but itís safe to say we would rather not make tech II ECM an Alpha capability

[color=crimson]But thatís not all![/color]

Thereís a few more odds and ends worth mentioning which came from the summit. Each of these still has some uncertainty associated with it, either because of timeline or exact execution details, but they are all items the CSM pushed for that we hope to have included with Clone States.

A small manufacturing tax applied to Alpha industry jobs. The industrialists on the CSM (looking at you Ayrth) pushed hard for this. It should have low impact on legitimate new players but saves min-maxing producers from spinning up tons of production alts for low end goods, which is good for them and for everyone else in the economy. We are still exploring the best way of implementing but we hope to have some form of it working at release.
Alphas wonít be able to fuel star bases. This was suggested as an easy way to keep everyone from having free alts distributed to set timers perfectly. This restriction feels a tad arbitrary but POS fueling isnít exactly a job we desperately hope new players will find themselves assigned to so weíre fine including it
Skill Extraction will be allowed for Alphas. This is another one of those areas where we can see potential issues down the line with SP farming, but we also really want returning players to have the option to extract old skills if they like. This could be a good path for many returners to go Omega, or just fund for some startup ships and modules. Of course, we wonít allow Alphas to extract skills in the Alpha set, but we may need even further restrictions later. Itís an easy one for us to keep an eye on so we will just update later with changes if they are needed.

Okay, thatís all!

That pretty much does it for the post-summit round-up. Clone States will bring big changes for the entire EVE universe, many of which we canít anticipate, so we have time carved out for follow-up tweaks based on how things go in November. For now, we feel confident that weíre in good shape for release.

Thanks again to the CSM for coming to Reykjavik and talking quite a lot with us, and thanks to all of you for all the feedback youíve given to this feature since its initial announcement.

Fly free o/

- Team Size Matters on behalf of The EVE: Online Development Team

[color=crimson]COMMAND BURSTS AND THE NEW WORLD OF FLEET BOOSTING[/color]

[color=crimson]CLONE STATES - POST CSM SUMMIT ROUNDUP FULL POST[/color]

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EVE promotions list 10/17/2016Mon 17th October 2016 1:54pm EDT    
Please congratulate the following players:

New Officers:
Korran Acoron to Director of Industry
Evianie to Fleet Commander
Shiro Kuo to Wing Commander

New NCO:
Tehutu Egupt to Station Service Manager

New Full Members:
Zain

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