The Crimson Order News Bulletins


Dual Universe Dev Blog 2Wed 28th September 2016 5:06pm EDT    
Dual Universe is meant to be, before anything else, a radically new MMO experience: with potentially millions of people living inside the same universe at the same time, with no boundaries, zones, or instances. The technology behind this is what we call the ďContinuous Single-Shard ClusterĒ. We have already talked about this technology in a past DevBlog post, and we recently published this video (the first of many showing the progress in developing our Massively Multiplayer technology, if you haven't seen it already) that illustrates the concept:


JC Baillie has also talked about the implication of this technology in terms of gameplay, in this DevBlog article.

In this update we want to summarize the key benefits of this single-shard approach and why itís not a technological stunt, but a profound paradigm shift in terms of game experience:
Having everybody in the same world means there is a kind of collective story that is going on. Everything takes on another dimension: conquests, exploration, building, etc all have the potential to affect thousands of players. What you do matters.
Realistic markets can emerge, which will act as a kind of natural selection mechanism to favor the most good looking, efficient and popular constructs. Only the best will sell, and only the best will proliferate. Itís called evolutionary dynamics, and it has created amazing things in the real world already.

The markets have another great property in a single-shard: they connect everybody, even if you want to play solo in some isolated part of the universe. You can, for example, sell some of the minerals you mine to be able to buy things you donít want to craft yourself. By doing so, you may be contributing to the accumulation of resources to build the death star. The economy in a single-shard is a giant hub that creates a de-facto multiplayer experience for everyone, be it direct or indirect.

Finally, a market in a single-shard world means there is room for a lot of specialization: organizations or players specializing in prospecting, mining, construct design, construct mass production, logistics, trading, etc. All of these domains are themselves subdivided into specialties that you can focus on, relying on the markets to provide you with the rest, and making a business out of it.

In a Continuous Single-Shard, unlike in a classic Single-Shard, there is no arbitrary segmentation of space into zones, itís all dynamic. That means that people are free to gather wherever they want, as many as they want. This enable the creation of things like giant cities, or giant space stations! NB: we may have to introduce small repulsion bubbles around characters only when the density is ďblack holingĒ the area, to avoid people occupying the exact same place, but nothing really that would break the game experience (yes, this sounds like the Pauli principle!)

One negative aspect is that we cannot have perfect space and time accuracy for entities that are far away. We have to introduce some tradeoffs, and in that case it means the further away an entity is, the less frequently it will be updated. In effect, distant entities will be shown slightly in the past (yes, this sounds like Relativity!). So, we cannot have an FPS experience for snipers who would shoot from a long distance: it will be based on a lock and fire mechanism. Close-by entities are updated more frequently and we may have a more reactive type of combat, but for the moment the lock and fire concept is the best solution. You canít have it all.

Because we have no hard constraints on density, we can implement a pretty daring gameplay idea: everybody starts from the same central point, the Arkship. This will help create a game space that expands over time, as people go further and further away, unlocking new in-game technologies to do so. Itís part of our plan to favor close-by communities and not have everyone spread out in a giant universe where they never meet each other.

The most exciting aspect of a continuous single-shard that includes building and innovation at its heart is the prospect of witnessing the emergence of organizations, nations or even empires. Competing or collaborating civilizations. Complex interconnected networks of industry, trade, politics, influence, power and even possibly arts and culture. This has never been tried at this scale in the past. You can be part of it. Havenít we all dreamt of something like this? So, letís make it happen together!

Read More

Read Less


EVE Online comes to TCO!Mon 26th September 2016 1:36am EDT    
TCO has officially opened the doors in New Eden. If you are a pilot and wish to join TCO, let Ewel know. We are currently in mining operations to help fund pilots with ships. In a few days we will have our own large private owned station (POS). We currently have 9 members.

Read More

Read Less


Tabletop Gaming SessionsSun 25th September 2016 6:26pm EDT    
The Crimson Order has added a second tabletop RPG to our catalog. Along with Monday night Rifts games, we will now be running a D&D 5th Edition game on a day TBD. If you are interested in either of these games, please contact Ewel or Vaylen for more information. All games are played via the Roll20 website (www.roll20.net). We have multiple books for each game in our dropbox, so if you don't have a copy...don't worry!

Read More

Read Less


ESO Last Chance for rare pet and mount!Sun 25th September 2016 6:21pm EDT    
Last chance to sink your teeth into #ESOís limited Kagouti mount and Infernal Sep Adder pet! Get them until 9/26.

https://twitter.com/TESOnline/status/780051915040260096/photo/1

Read More

Read Less


Dishonored 2 Custom KillsSun 25th September 2016 6:15pm EDT    
Check out this video on custom kills in Dishonored 2!

"Customize your power combos in #Dishonored2. Watch our Creative Kills gameplay video for some ideas."

Read More

Read Less


Star Citizen 2016 Gamescon PresentationWed 24th August 2016 3:31pm EDT    


Over the last few months CIG games has begun to hit an increasingly quick stride with updates and features for Star Citizen. Last weekend at Cologne, Germany's Gamescon, Chris Roberts went over the expected features and releases for the rest of 2016 and demo'd over 50 minutes of gameplay. Below are the highlights-

2.5
-Planned to launch within a week and will include the Grim Hex Outlaw Station with bars, shops, racing kiosks, and a hacker/bounty booth.
-A 3 mode ship landing system- automated, semi-automated, or manual depending on the tech level of the station.
-Audio and GFX improvements
-First implementation of an S5 weapon
-Reliant and Argo flyable

2.6
-Debut of Star Marine, the FPS equivalent to arena commander, including arenas for regular FPS and Zero-G combat
-Improved movement controls for both ground and Zero-G combat
-"Remastered FPS weaponry"
-Arena Commander SCM flight, combat, and camera mode improvements
-Arena Commander Deathmatch Arena
-Asteroid slalom race around Grim Hex added
-Drake Herald and Aegis Vanguard flyable

3.0 End of Year Update
-Debut of Planetary Tech (landable planets)
-The Stanton System will have ArcCorp, Hurston Microtech, Crusader, Delamar, and 30-40 new space stations, moons, and asteroid belts
-Basic professions will be introduced: Trading, Cargo Transport, Piracy, Mercenary, and Bounty Hunting
-Subsumption 1.0
The Subsumption AI System will allow for NPC schedules, diverse AI actions, day/night cycles, increased mission complexity with missions that are economy driven and interact with the AI.
-Item2.0
"Grabby Hands" More complex contextual interactions, more immersion, ability to interact with objects in multiple ways. i.e.- manual ship damage control/repair on the fly.
-Starnetwork 2.0
Improved netcode allowing for better network connections, more players, etc...
Mission 1.0
Allows for mission creation from either procedural generation or based on templates meshing with the Subsumption 1.0 system.

The presentation also included the concept reveal of the Terrapin which is designed to be a heavily armored, heavily shielded scanning/exploration ship. Stay tuned for the latest as Citizencon approaches on October ninth!


-Specter

Read More

Read Less


Artyle receives the Order of the Black Hand MedalThu 11th August 2016 10:32pm EDT    
It is with great pleasure to announce Artyle receiving my personal medal for being the first to buy the TCO g-string and post a photo of him wearing it as his TS avatar. Congratulations!

Read More

Read Less


ESO is reformingTue 19th July 2016 3:08am EDT    
The ESO chapter is reforming and Active. If you are interested in joining us, come on in TS and hop down to our channel. Cyrodiil is waiting...

Read More

Read Less


Rifts RP CampaignFri 8th July 2016 5:13pm EDT    
Ewel will be restarting his Rifts campaign starting Monday at 2000 EST. If you need help rolling a toon, please send him a message.

Read More

Read Less


World of Warships - Come Earn A FREE Tier II BattleshipThu 7th July 2016 9:34am EDT    
Hi everyone!

Last month the folks at War Gaming offered two free Tier V Battleships for completing a series of quests. If you took the time to do both quest lines you earned a free KONGO Class Battleship for each of the two quest lines along with a free port slot each. The ships are part of the Fog Fleet and are available for pickup in the port of Yokosuka.

This month the folks at War Gaming are offering the first Tier II Battleship in the game named the MIKASA. To earn this grand lady of the fleet you'll need to complete five quest lines where you'll be asked to destroy 10 warships, then 20 warships, followed by 30 warships, then another 40 warships and finally 50 warships. That comes out to 150 warships that need to be sent to the bottom of the sea. Once you've done this you'll be the proud owner of the MIKASA along with a free port slot. Unless you're an ACE on the high seas you'll want to get started on this as soon as possible. Your chance to own this grand lady expires at the end of July.

If you've never played World of Warships and would like to give it a try click on the below link. It's free to play and loads of fun. http://worldofwarships.com/

See you out on the water!

Cheers,
Ziri

Read More

Read Less


Congratulations to the WoW Chapter for Tier 3!Wed 29th June 2016 12:58am EDT    
Please congratulate the WoW chapter on their ascent to Tier 3 chapter! TCO Command sends it's regards to the Officer's and members for their hard work and dedication.

Read More

Read Less


Skyforge GiveawaySun 5th June 2016 8:12pm EDT    
Skyforge and Alienware are giving away a free ability unlock, a Fury Glider Mount, and 30 days of Premium Access to the game. All you need to do is sign up at the link below, no money required.

https://na.alienwarearena.com/giveaways ... y-giveaway

Read More

Read Less


Fallout 4 - Exciting Times AheadFri 13th May 2016 3:52am EDT    
FAR HARBOR DLC



The new Far Harbor DLC releases on 19 May and will give players the largest land area ever added by any Bethesda DLC. Join forces with your old friend Nick Valentine to journey to Far Harbor, Maine on a rescue mission that will land you in a new world of extreme feral monsters, the clutches of the Children of Atom cult, and more.

SURVIVAL MODE

If you are ready to play Fallout 4 again and want more of a challenge, the new Survival Mode may be for you. It will disable mods, console cheats, and force you to live by your wits as you fight thirst, disease, exhaustion, and hunger while facing new challenges. Your choices will matter far more because the only way you can save your game is by finding a place to sleep and recover from exhaustion. See, https://bethesda.net/#en/events/game/fa ... 6/03/29/96

BETHESDA.NET MODS

Bethesda Studios has opened up mods via Bethesda.net at https://mods.bethesda.net/#en/workshop/fallout4. Currently there are over 1100 new mods available.

$40,000 MOD CONTEST

NVidia has teamed up with Bethesda Studios to promote Bethesda.net mods and coming release of the Creation Kit with a contest offering prizes for the best new mods to be published to Bethesda.net. Details are at https://bethesda.net/#en/events/game/nv ... /05/10/122 and at https://contests.nvidia.com/en-us/fallout4modcontest. If you are a big fan of the game and like to tweak the game with mods, this contest may be for you. Top prize is $10,000 with a ton of goodies. There are many prizes to be awarded including several cash prizes. Go for it. Mods must be submitted prior to 3 July. (Requires installation of the Creation Kit)

FUTURE OF MODDING IN FO4

Currently most of the mods to the game are available on third party sites like http://www.nexusmods.com/fallout4/? which has over 10,000 Fallout 4 game mods. Right now they are still available to use, but it is unclear whether mods from external sites will continue to be available indefinitely. There is some thought that modding may become exclusive to Bethesda.net at some future point.

CAUTION WITH MODS

Always make a hard save before adding a new mod Be aware that some mods may change key game files and some will become baked into your save files, meaning that you can't completely uninstall them and may need to go to a save before the mod was installed if you run into problems with bugs introduced by a mod. Check comments on any prospective mod to see if there are issues with the mod.

Read More

Read Less


World of Warship Players - Wargaming.net Has Sent You LootThu 12th May 2016 7:49pm EDT    
Hi Everyone,

If you've been actively playing World of Warships since the latest patch 0.5.5 then you've most likely earned some goodies from Wargaming.net.

To receive said items check your personal email that you used to set up your World of Warships account! Look for an email around the 5th of May from Wargaming.net.

Cheers,
Ziri

Read More

Read Less


Guild Officer Meeting Scheduled - Check The Officer ForumsTue 10th May 2016 6:58am EDT    
Hi Guildies!

If you are serving as an officer in any of our TCO Chapters please check the Officer Forums for additional information regarding this month's Officer Meeting. The meeting will be held next week but weigh-in now to determine which date is the best for the majority.

Read More

Read Less


The Repopulation Is On Hold & Fragmented To Be ReleasedTue 10th May 2016 6:33am EDT    
Hi Guildies!

For those of us who purchased The Repopulation (TR) in hopes of playing a Science Fiction MMORPG it appears we'll have to wait just a little bit longer. The game engine that TR was designed to run on has suffered some financial woes and the loss of a third party who was funding the project. This has caused the developers to put TR on the shelves while they migrate to a new game engine and a new game called Fragmented.

Fragmented is a PVP Survival game that will operate using the new game engine and use much of the coding originally developed for TR. Early Alpha testing began for Fragmented in January 2016 and copies of the game went directly into the libraries of Steam Users who purchased TR via Steam for FREE.

Current plans have the developers wiping the dust off of TR sometime during the upcoming months with a new and improved game using the same game engine from Fragmented. We can expect an early Alpha version of TR around December of 2016.

In the mean time, if you purchased The Repopulation via Steam you can check out Fragmented for FREE. This will give you an opportunity to get a feel for the game and some idea of what the MMORPG will look like when TR is eventually released.

Click on the below link for a more technical read on this topic

https://www.rockpapershotgun.com/2016/02/01/the-repopulation-mmo-fragmented/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+rockpapershotgun%2Fsteam+%28Rock%2C+Paper%2C+Shotgun%3A+Steam+RSS%29

Read More

Read Less


World Time
Hawaii Pacific Mountain Central Eastern London Rome Delhi, India Singapore and Perth, Australia Brisbane, Australia Sydney, Australia Seoul/Tokyo Guam
© The Crimson Order LLC - All Rights Reserved -- | -- Original Theme Design by LernVid.com -- | -- Site Design & Theme Customization by The Crimson Order Web Team